Die NetherRealm Studios haben nun bekannt gegeben, welche Bugfixes und Verbesserungen das Juli Update von Injustice 2 mit sich bringen wird.
General Gameplay fixes
Stage Specific Fixes
- Bomb interactions now have 3 active frames (down from 5)
- Atlantis - Statue jump interaction can only be performed as a cancel once per combo
- Atlantis - Console slam interaction can only be performed once per combo
- Arkham Asylum - Fixed visual problem when killing an opponent with the toilet interaction
- Batcave - Fixed character facing issue when killing opponent with hanging light interaction
- Batcave - Console slam interaction can only be performed once per combo
- Batcave - Brother Eye interaction can only be performed once per combo and has increased damage scaling
- Slaughter Swamp - reduced the range in which the truck Environmental Interaction can be used
Character Specific Fixes
- Atrocitus – Fixed a bug which allowed for Dex-Starr Character Power attacks to sometimes be used in situations where you were in a throw state
- Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling. (This does not apply in Competitive / Tournament Mode)
- Batman - Fixed a bug which allowed for the Mechanical Bats Character Power to sometimes be able to attack in situations where you were in a throw state
- Batman - Pressing a button not bound to any attacks during Glide will no longer prevent further inputs
- Black Adam - Fixed a bug which allowed for the Seth Strike Gear Ability to sometimes be able to attack in situations where you were in a throw state
- Black Adam – Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner (This does not apply in competitive / Tournament Mode)
- Black Canary - Fixed bug in which online match rollback could cause the Canary Cry audio effect to persist for the rest of the match
- Black Canary - Canary Cry character power attacks no longer interacts with projectile affecting special moves
- Brainiac - If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed (This does not apply in Completive / Tournament Mode)
- Captain Cold - No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge (This does not apply in Completive / Tournament Mode)
- Cheetah - Fixed camera issue that could occur when an online rollback happens during Savage Ambush MeterBurn
- Cheetah – After landing a jump attack during her Jungle Jump Gear Ability she can now combo into standing attacks
- Cyborg - Fixed audio issue with Techno Tackle MeterBurn being interrupted
- Cyborg - Fixed issue with Repair Circuit Gear Ability causing the Character Power UI to not display correct information if cancelled
- Cyborg - Fixed a bug that prevented the Directed Arm Blaster Gear Ability from dropping from Mother Boxes
- Cyborg - Fixed bugs with Target Acquired while under the effects of some Multiverse Modifiers
- Darkseid – Adjusted Low Omega Beam’s hit region to collide more consistently
- Darkseid - Fixed a bug which allowed for the Parademon Character Power to sometimes be able to attack in situations where you were in a throw state
- Darkseid - Fixed bug where Explosive Demon could be summoned in the background if used immediately following a Background Bounce Interaction
- Darkseid - Fixed bug causing a summoned Charging Parademon to perform Demon Charge attack in the wrong direction in certain circumstances
- Dr Fate - Fixed a bug which allowed for the Final Judgement or Final Punishment to sometimes be able to attack in situations where you were in a throw state
- Firestorm - Fixed bug where Firestorm's character model could become invisible in certain circumstances during online modes
- Flash - Fixed bug that would cause the Sonic Lift MeterBurn to sometimes miss if the first hit connected directly above Flash's head
- Flash - On Your Mark now requires a more precise input when buffered
- Green Lantern - Battery Blast’s visual effects now always play correctly when on done from the right side
- Harley Quinn - Fixed a bug with Hungry Hyenas Character Power which could cause only one hyena to appear when two have been summoned
- Joker - Fixed a bug that prevented the Gasser Gear Ability from dropping from Mother Boxes
- Poison Ivy - Fixed a loss of control issue when Thistle Hurt (Away+Medium, Down+Medium, Light+Hard/Throw) misses when an opponent tech rolls on the first frame possible after a large combo
- Poison Ivy - Fixed a camera issue when Nightshade's projectile interrupted Batman's throw on Poison Ivy
- Red Hood - Hammer Fury (Hard, Hard, Medium while Electric Hammers is active) starts up 1 frame later
- Red Hood - Fixed bug that could sometimes cause Supermove to auto-correct after the cinematic
- Red Hood - When Low Spin Parry is active Red Hood is now considered to be ducking
- Red Hood - Quick Shot Character Power can now be clashed
- Red Hood - Shrapnel Blast Gear Ability can now be clashed
- Red Hood - Shrapnel Blast damage decreased to 6% base damage (from 10%)
- Red Hood - Shrapnel Blast MeterBurn damage has increased to 10% base damage (from 6%)
- Red Hood - Akimbo Blaze MeterBurn Gear Ability is now recovers 23 frames faster
- Red Hood - Gutted MeterBurn Gear Ability is now +8 on hit (from -14)
- Red Hood - Ground Mine and Ground Mine MeterBurn can now only be parried by low projectile parries, and not all projectile parrier
- Superman - Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances (This does not apply in Completive / Tournament Mode)
- Swamp Thing - Fixed camera issue when Swamp Thing is interrupted during the startup of Sinking Slough Gear Ability with an Away + Hard attack
- Wonder Woman - Fixed a bug could cause Down + Medium to have a misaligned hit region if done when right after an opponent has jumped over you or switched sides